??????? ???? ??????? ??? ??????? ?? ???? ???????? ?? ????? ???????
Students' Attitudes towards Gamification in Learning Arabic Cohesive Devices in the Arabic Language
Keywords:
التلعيب, الاتساق في اللغة العربية, مستوى تمتع الطلاب نحو التلعيبAbstract
???? ??? ????? ??? ????? ??????? ?????? ??? ??????? ?? ???? ??????? ?? ????? ??????? ?????? ??? ????? ???? ?????? ??? ???????. ???? ????? ??????? ??? ????? ????? ?????? ?? ????? ??? ????? ???? ????? ???????? ???? ?? ???? ?????? ????????? ????. ?? ??????? ????????? ?????? ?????? ??? ???? ????????? ?????? ????????? ???????? ????? ??? ??? 50 ?????? ?? ???? ????? ?????? ???????? ?? ????? ?????? ????????? ?????????. ??? ?? ????? ????????? ??? ????? ?????? ?? ???? ???? ????. ???? ???? ????????? ???????? ????? ?????? ???????? ???????? ????????? ???????? ??????????? ?????????. ??? ????? ?????? ??????? ?? ????? ?????? ???? ?????? ?? ??????? ?????? ????? ?? ???? ??? ?????? ??? ????? ??? ????? ???? ??????? ?? ????? ??????? ??? ????? ???????? ??? ????? ??? ?????? ?? ??????. ??????? ???? ??????? ?????? ????????? ??????? ?? ??????? ?? ???? ??????? ????? ???? ?????.
This research seeks to know the students' attitudes towards gamification in learning arabic cohesive devices in the Arabic language, and looking at the level of students' enjoyment towards gamification. Gamification refers to the application of game mechanics in non-game environments with the aim of enhancing the enacted processes and the experience of its participants. The researcher used the quantitative descriptive approach and distributed the questionnaire using a survey method to 50 first- and second-year students from the University of Islamic Sciences Malaysia. The questionnaire was distributed to the sample members through Google Form. Then, the researcher collected the data and entered SPSS to analyze it and extract the arithmetic means and standard deviations. From the results of the research, Gamification has a positive effect on students in higher education, especially in learning a foreign language, and through it, the process of learning arabic cohesive devices in the Arabic language takes place with all interaction and enjoyment, which increases the students' interest for learning. Finally, gamification provides the opportunity for learners to engage with content in an effective, informal learning environment.
References
Buljan, M. (2021, November 29). Gamification for learning: Strategies and examples. eLearning Industry. Retrieved June 17, 2022, from https://elearningindustry.com/gamification-for-learning-strategies-and-examples
Caponetto, I., Earp, J., & Ott, M. (2014, October). Gamification and education: A literature review . Retrieved June 21, 2022, from https://www.researchgate.net/profile/Jeffrey-Earp/publication/266515512_Gamification_and_Education_a_Literature_Review/links/543ba3770cf24a6ddb97812d/Gamification-and-Education-a-Literature-Review.pdf?origin=publication_detail
Dichev, C., & Dicheva, D. (2017). Gamifying education: What is known, what is believed and what remains uncertain: A critical review. International Journal of Educational Technology in Higher Education, 14(1). https://doi.org/10.1186/s41239-017-0042-5
Florcczyk, E. D., & Mostowski, P. (n.d.). Gamification as a new direction in teaching Polish as a foreign language. ResearchGate. Retrieved June 21, 2022, from https://www.researchgate.net/publication/353852065_Gamification_as_a_new_direction_in_teaching_Polish_as_a_foreign_language
Jasni, S. R., Zailani, S., & Zainal, H. (2019). Pendekatan gamifikasi Dalam Pembelajaran Bahasa arab. Journal of Fatwa Management and Research, 358–367. https://doi.org/10.33102/jfatwa.vol13no1.165
Lynch, M. (2018, August 14). How does gamification effect the learning process? The Edvocate. Retrieved June 17, 2022, from https://www.theedadvocate.org/how-does-gamification-effect-the-learning-process/#:~:text=Gamification%20modifies%20the%20brain's%20reward,release%20of%20the%20neurotransmitter%20dopamine.
Masrop, N. A., Ishak, H., Zainuddin, G., Ramlan, S. R., Sahrir, M. S., & Hashim, H. (2019). Digital Games based Language Learning for Arabic Literacy Remedial. Creative Education, 10(12), 3213–3222. https://doi.org/10.4236/ce.2019.1012245
Sahrir, M. S. (2014, August 11). A study on Malaysian language learners' perception towards learning ... Retrieved June 18, 2022, from https://www.researchgate.net/publication/228843135_A_study_on_Malaysian_Language_Learners'_perception_towards_learning_arabic_via_online_games
Sedita, J. (2020, August 20). What are cohesive devices and how do they affect comprehension? Keys to Literacy. Retrieved June 17, 2022, from https://keystoliteracy.com/blog/what-are-cohesive-devices-and-how-do-they-affect-comprehension/#:~:text=Cohesive%20devices%20are%20words%20or,He%20played%20on%20the%20swings.
Smiderle, R., Rigo, S. J., Marques, L. B., Peçanha de Miranda Coelho, J. A., & Jaques, P. A. (2020). The impact of gamification on students’ learning, engagement and behavior based on their personality traits. Smart Learning Environments, 7(1). https://doi.org/10.1186/s40561-019-0098-x
Sthathakis, R. (n.d.). Five reasons to use games in the classroom. Why Use Games in Your Classroom? | Education World. Retrieved June 18, 2022, from https://www.educationworld.com/a_curr/reasons-to-play-games-in-the-classroom.shtml






